Cette voie est moins en lien avec le fait de dupliquer des phenomen observer que d'introduire des propriété extra-ordinaire dans la chair des morts. Et pour cause, cette voie est considérer moins respectable que les autres. La raison est simple, les Giovanni serait aurait une meilleur compréhention de ces pouvoirs ce qui aurait ternis l'image de cette voie pour certain Harbingers of Skulls.
  Utilisez Occult comme re-test pour Cadaverous Animation
														

BASIC
TRACE OF LIFE (1)
You can stimulate dead flesh to twitch or move slowly, thus simulating the
  effects of life - or horrifying mortal onlookers. Perform a Mental Challenge.
  Unless you fail, you can make the corpse move slightly, appear to breathe, have a
  pulse or even open its eyes. If the corpse is more than a handful of minutes dead,
  however, it is unlikely that the lifeless orbs will do more than scare witnesses.
  
You can also use this power on torpid Cainites of higher or equal generation,
  but you must bid two Traits in the challenge..

CALL THE HOMMONCULAR SERVANT
You can cause a small piece of a corpse to separate and move around under your
  blood's power. The hand is the most commonly animated piece, but rolling eyeballs
  are popular in certain circles, and it is rumored that some use other, more outre!
  parts. This homunculus has mystic senses, a sort of intelligence - approximately
  on the order of a trained hound - and a rude telepathic link with you. It can
  interpret and carry out simple telepathic or spokencommands. Additionally, if you
  wish, you can perceive what it perceives.
  
Expend a Blood Trait, sprinkling it upon the body part you wish to animate,
  and perform a Mental Challenge. If you succeed, you have animated the homunculus.
  Since you are animating it, it is completely loyal, and will follow your orders
  to the exclusion of all else. It has no initiative, so it will keep acting on your most
  recent order until you countermand it. The range of your telepathic link is
  approximately one-quarter mile, and while it is within that range, you can perceive
  what it sees, but you cannot use any Disciplines through it. The servant stays animated for one scene, but you can keep it active into the next scene by paying
  an additional Blood Trait and winning another Mental Challenge. The homunculus
  need not be in your presence to extend its life span this way, and this process
  may be repeated indefinitely.
  
The homunculus cannot carry anything, but small items, such as jewelry, may
  be attached to it.

INTERMEDIAIRE
RAISE THE CORPSE TO SERVICE
You can animate a corpse to a shambling mockery of its previous life and use it
  as a servant. It matters not whether the corpse is freshly killed or has moldered away
  into a skeleton, it will carry out orders to the best of its ability. These servants are
  excellent (if noisome) majordomos, but they are only of nuisance value in a fight.
  
Expend a Blood Trait, dripping it into the body’s mouth over the course of three
  turns, and perform a Static Physical Challenge against five Traits. Success means that
  you have created an animated corpse capable of performing the functions of a simple
  manservant. It cannot speak, but it can communicate through rudimentary gestures.
  
Also, it continues to decay until all that is left is a skeleton. Corpses so prepared last
  three days, and they may be raised again after they cease to function.

CALL THE ATHANATOS
You can convert a corpse into a monstrous, unliving killer. Though you
  control the Athanatos by the force of your will, its true motivation is never in
  question- slaying anything that is not dead. Legends claim that Athanatoi are not
  the pawns of their creators, but of Death itself, and a Cappadocian who lets her
  guard down may not survive to regret it. The name Athanatos derives from
  Herodotus’s term for the immortal elite guards of the god-kings of ancient Persia.
  European Cappadocians sometimes refer to them as ministerialis, or serf-knights.
  
Creating an Athanatos takes five minutes and two Blood Traits, spread across
  the corpse in unholy glyphs. If you wish, you may also expend Mental Traits to
  grant the Athanatos greater combat prowess; for each Mental Trait spent, the
  Athanatos gains two Brutal Physical Traits. Additionally, if the corpse from which
  the Athanatos is prepared possessed greater Archery, Brawl, Dodge or Melee Traits
  than the default Athanatos, this killer will keep these Abilities. Once the Traits
  have been spent and the body prepared, you must win a Static Physical Challenge
  (difficulty seven Traits). If you succeed, the body animates and immediately
  attempts to kill the nearest thing - possibly yourself. To direct the Athanatos, you
  must defeat it in a Social Challenge. If you win, it will follow your orders, otherwise,
  it will attack the most opportune targets until it is controlled, defeated or
  destroyed. You may attempt to regain control once per turn, but this contest of wills
  does count as an activity. Furthermore, if the Athnatos passes more than 100 yards
  away from you, it becomes free, and reverts to indiscriminate killing until you
  reassert your will. You must maneuver to within a few yards of it to attempt to do
  so. Finally, you must succeed in a Social Challenge to end its rampage.
An Athanatos lasts until daylight, and is useless at performing any activity that
would not be associated with combat. If enough of it survives, it can be animated again.

ADVANCE
MUSTER THE CORPSE ARMY
You can create an army of Athanatoi. You must spend 10 minutes anointing
  as many warriors as you wish with three of your Blood Traits. Animating and
  controlling the army use the same challenges as for a single Athanatos, but you are
  considered one Trait down for each body you are animating beyond the initial one.
  Therefore, if you were to animate five corpses with this power, you would be four
  Traits down for the initial challenge to animate them and for all challenges to
  control them. You cannot augment the abilities of these Athanatoi, but they gain
  the same benefits as individual Athanatoi from being created of warrior stock. Your
  control extends over the entire group, and if you lose control of one, you lose
  control of the entire group. In all other ways, these Athnatoi behave just like those
  created by Call the Athanatos.
  
This power may also be used to create multiple servants as per Raise the Corpse
  to Service. The procedure is the same as for an army of Athanatoi, but you need not
  assert your will to control them. Servants created in this fashion last until daybreak.