Cette voie est moins en lien avec le fait de dupliquer des phenomen observer que d'introduire des propriété extra-ordinaire dans la chair des morts. Et pour cause, cette voie est considérer moins respectable que les autres. La raison est simple, les Giovanni serait aurait une meilleur compréhention de ces pouvoirs ce qui aurait ternis l'image de cette voie pour certain Harbingers of Skulls.
Utilisez Occult comme re-test pour Cadaverous Animation


BASIC

TRACE OF LIFE (1)

You can stimulate dead flesh to twitch or move slowly, thus simulating the effects of life - or horrifying mortal onlookers. Perform a Mental Challenge. Unless you fail, you can make the corpse move slightly, appear to breathe, have a pulse or even open its eyes. If the corpse is more than a handful of minutes dead, however, it is unlikely that the lifeless orbs will do more than scare witnesses.

You can also use this power on torpid Cainites of higher or equal generation, but you must bid two Traits in the challenge..

CALL THE HOMMONCULAR SERVANT

You can cause a small piece of a corpse to separate and move around under your blood's power. The hand is the most commonly animated piece, but rolling eyeballs are popular in certain circles, and it is rumored that some use other, more outre! parts. This homunculus has mystic senses, a sort of intelligence - approximately on the order of a trained hound - and a rude telepathic link with you. It can interpret and carry out simple telepathic or spokencommands. Additionally, if you wish, you can perceive what it perceives.

Expend a Blood Trait, sprinkling it upon the body part you wish to animate, and perform a Mental Challenge. If you succeed, you have animated the homunculus. Since you are animating it, it is completely loyal, and will follow your orders to the exclusion of all else. It has no initiative, so it will keep acting on your most recent order until you countermand it. The range of your telepathic link is approximately one-quarter mile, and while it is within that range, you can perceive what it sees, but you cannot use any Disciplines through it. The servant stays animated for one scene, but you can keep it active into the next scene by paying an additional Blood Trait and winning another Mental Challenge. The homunculus need not be in your presence to extend its life span this way, and this process may be repeated indefinitely.

The homunculus cannot carry anything, but small items, such as jewelry, may be attached to it.

INTERMEDIAIRE

RAISE THE CORPSE TO SERVICE

You can animate a corpse to a shambling mockery of its previous life and use it as a servant. It matters not whether the corpse is freshly killed or has moldered away into a skeleton, it will carry out orders to the best of its ability. These servants are excellent (if noisome) majordomos, but they are only of nuisance value in a fight.

Expend a Blood Trait, dripping it into the body’s mouth over the course of three turns, and perform a Static Physical Challenge against five Traits. Success means that you have created an animated corpse capable of performing the functions of a simple manservant. It cannot speak, but it can communicate through rudimentary gestures.

Also, it continues to decay until all that is left is a skeleton. Corpses so prepared last three days, and they may be raised again after they cease to function.

CALL THE ATHANATOS

You can convert a corpse into a monstrous, unliving killer. Though you control the Athanatos by the force of your will, its true motivation is never in question- slaying anything that is not dead. Legends claim that Athanatoi are not the pawns of their creators, but of Death itself, and a Cappadocian who lets her guard down may not survive to regret it. The name Athanatos derives from Herodotus’s term for the immortal elite guards of the god-kings of ancient Persia. European Cappadocians sometimes refer to them as ministerialis, or serf-knights.

Creating an Athanatos takes five minutes and two Blood Traits, spread across the corpse in unholy glyphs. If you wish, you may also expend Mental Traits to grant the Athanatos greater combat prowess; for each Mental Trait spent, the Athanatos gains two Brutal Physical Traits. Additionally, if the corpse from which the Athanatos is prepared possessed greater Archery, Brawl, Dodge or Melee Traits than the default Athanatos, this killer will keep these Abilities. Once the Traits have been spent and the body prepared, you must win a Static Physical Challenge (difficulty seven Traits). If you succeed, the body animates and immediately attempts to kill the nearest thing - possibly yourself. To direct the Athanatos, you must defeat it in a Social Challenge. If you win, it will follow your orders, otherwise, it will attack the most opportune targets until it is controlled, defeated or destroyed. You may attempt to regain control once per turn, but this contest of wills does count as an activity. Furthermore, if the Athnatos passes more than 100 yards away from you, it becomes free, and reverts to indiscriminate killing until you reassert your will. You must maneuver to within a few yards of it to attempt to do so. Finally, you must succeed in a Social Challenge to end its rampage.

An Athanatos lasts until daylight, and is useless at performing any activity that would not be associated with combat. If enough of it survives, it can be animated again.

ADVANCE

MUSTER THE CORPSE ARMY

You can create an army of Athanatoi. You must spend 10 minutes anointing as many warriors as you wish with three of your Blood Traits. Animating and controlling the army use the same challenges as for a single Athanatos, but you are considered one Trait down for each body you are animating beyond the initial one. Therefore, if you were to animate five corpses with this power, you would be four Traits down for the initial challenge to animate them and for all challenges to control them. You cannot augment the abilities of these Athanatoi, but they gain the same benefits as individual Athanatoi from being created of warrior stock. Your control extends over the entire group, and if you lose control of one, you lose control of the entire group. In all other ways, these Athnatoi behave just like those created by Call the Athanatos.

This power may also be used to create multiple servants as per Raise the Corpse to Service. The procedure is the same as for an army of Athanatoi, but you need not assert your will to control them. Servants created in this fashion last until daybreak.

Free Web Hosting